A highlight reel of the more interesting speed zones I worked on. Zones where a significant amount of others' work present in design are labeled as "modified".
A combination of visual motifs that gives the player an interesting way to ascend or descend, depending on which direction they're coming from.
A highlight reel of the combat zones I created. Most are built directly into speed zones.
In Rook, players enter from the south at high speed. The jut in the north wall catches them in a wall ride and sends them either left or right, keeping them in the arena while maintaining their speed. The shape of the walls allow for 360 degree wall riding, and the towers are ideal for grappling around.
The lizard inside the volcano, with the weak points highlighted.